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GDC 2010: Sequel designer discusses core gameplay pillars, mission repetitiveness, using play tests as a mirror. Who was there: Patrick Plourde, lead game designer at Ubisoft, and one of the key minds behind last year’s hit sequel Assassin's Creed 2. Assassin's Creed 2 had no specific assassination mechanic, Plourde said. What they talked about: While commercially successful, the original Assassin's Creed also had its fair share of detractors[...]
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For years, Nintendo fans have begged for a new Kid Icarus game only to see their wishes go unanswered (or mysteriously be told to be patient). Now according to Yoshio Sakamoto -- one of the original Kid Icarus creators -- the problem may be that fans just aren't asking hard enough. "I don't know personally about any project underway regarding Kid Icarus," Sakamoto said to Kotaku, "but if so many of those people are interested in it and re[...]
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Sony finally showed off their PlayStation 3 motion controller (dubbed "Move") and sub-controller at GDC this week, and let's be charitable by saying it looks in a lot of ways pretty similar in concept to Nintendo's Wii remote and nunchuck. Nintendo, predictably, is being less charitable with their words, as Nintendo of America president Reggie Fils-Aime had a stern assessment of their competition's (including Microsoft's) rush to motio[...]
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GDC 2010: Rob Pardo, Ray Muzyka, Jason Holtman join Zynga's Brian Reynolds and Nexon's Min Kim to advocate the importance of community in game design. Who was there: "The Connected Future of Games" panel at the 2010 Game Developers Conference featured some of the biggest names in the online business. On hand to deliver their thoughts on the impact of the connected experience in games were Blizzard senior vice president of game design Rob Pardo; BioWare RPG/MMO group and senior vice president of EA Ray Muzy[...]
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End Bosses: Nintendo's Reggie Fils-Aime

Nintendo's big boss talks the new Wii Zelda, Pikmin 3, and the successor to Wii. He also says he's flattered by Sony's new Move peripheral.
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Valve co-founder Gabe Newell isn't exactly known for keeping his opinions about the gaming industry a secret. In keeping with that fine tradition, the Half-Life creator used his acceptance speech at this year's Game Developer's Choice Awards to shed some light on what he believes the future holds for gaming: real-world biometrics in games. "We think biometrics will be really important," the Valve boss told his GDC audience (via Deve[...]
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Company looks forward to upcoming systems and seek top talent for engine work.
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Company looks forward to upcoming systems and seek top talent for engine work.
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Company looks forward to upcoming systems and seek top talent for engine work.
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Company looks forward to upcoming systems and seek top talent for engine work.

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